is it really just xml edit and not a I3D compensate with it on where to place otherwise it would overlap and possibly glitch if you get more in there or would the edit compensate automatically with the amount?
If you want a quick fix to add more, open the trailer in GE, ctrl D to duplicate the last sheep node once, with that node selected press ctrl H to hide to transform, then ctrl D the node you have just hidden to as many sheep you want in the trailer.
Then open the xml and find the livestock section, find sheep and change that number to the same as the amount of nodes you have in total in the i3d.
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Could you possibly add a Chrom Color option for the main color of the trailer? Would be great, Thanks!
Whats it hold for animals? Like how many of each to fill it?
26 cows, 54 pigs, 48 sheep
amy chance at increasing the numbers? real life it would hold 40cows and 200 pigs and probably 225 sheep? looks good
some do some dont he dont gotta do all that just for one person hah
I wasn’t asking him to do it for one person was only giving realistic capacities for average bull rack but what does an old Bull Hauler know.
easy xml edit if you want it to hold more
is it really just xml edit and not a I3D compensate with it on where to place otherwise it would overlap and possibly glitch if you get more in there or would the edit compensate automatically with the amount?
If you want a quick fix to add more, open the trailer in GE, ctrl D to duplicate the last sheep node once, with that node selected press ctrl H to hide to transform, then ctrl D the node you have just hidden to as many sheep you want in the trailer.
Then open the xml and find the livestock section, find sheep and change that number to the same as the amount of nodes you have in total in the i3d.
Save both, job done